5 Tips for Using Gamification to Ignite Student Learning

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Today’s tech-savvy learners are digital natives. They expect interactive learning experiences. If it does not capture their attention it will not keep them coming back for more. That’s where gamification comes in. You can make learning more engaging, enjoyable, and memorable with gaming. Tap into a gamer’s inner motivation to improve performance by using gaming in the classroom as well. 
 
Gamification doesn’t have to only be about points, badges, leaderboards, and rewards. Although those are all essential game elements for any gamified system. I mean the mindset of gamification. This would use gaming features to create impactful experiences for students. Read on to discover 5 tips for using gamification to ignite student learning! 

Lessons in gamification

Before I jump into the details, let’s take a look at five key lessons for getting the most out of gamified systems.
 
  1. Designing a learning experience in which there are points, badges, or leaderboards? Make sure that they reflect the content of the course and the skills that students will be acquiring.
  2. Is your game supposed to be fun? Make sure to design gameplay to deliver that experience. If it’s not fun for the players, it doesn’t matter how much you’ve tried to gamify it — it’s not going to motivate anyone.
  3. Remember, when you’re designing a game make sure that you’re also making the content that supports the game. having supportive content creates a meaningful experience for the players. If it’s not meaningful, it doesn’t matter how much you’ve tried to gamify it — no one will play it.
  4. Make sure that the rules of the game are consistent and communicated to the players. If the rules are inconsistent or unclear, no one is going to want to play.
  5. Pay attention to the social and environmental cues that are present in the game space. The game won’t be successful if the players feel frustrated, bored, or unengaged.
 
Ok, let’s get into the 5 tips for using gamification to ignite student learning! 

Build curiosity with Gamification

We use Gamification a lot in the field of ed tech to drive learner engagement. We can also use it to promote curiosity and discovery. Curiosity is a powerful motivator for students of all ages, and it’s a powerful driver of behavior. I  use this engaging game element whenever I want to promote active learning in my students. Curiosity-driven learning is a great way to get students’ attention. It can be a good way to introduce a new topic or explore a new topic in more depth. Encourage curiosity by asking questions, creating collaboration, or assigning inquiry-based research.

Leverage competition

Competition is a strong motivator. It is a game element to keep my students focused, engaged, and collaborating. Competition comes in a variety of forms, team, individual, classroom, and even inter-scholastic. You can use it in and outside the classroom. It can motivate students to complete their assignments or take part in discussions. additionally, it can drive course content engagement. I find that my students are also motivated by competition. Furthermore, I can use competition to generate ideas or build on those of others.

Provide recognition

People like to receive recognition for their accomplishments.
 
I find this to be particularly when they’ve put in a lot of effort towards something. The element of Recognition is good to use to praise students for efforts put towards a certain goal. Grades and feedback aren’t always enough for some learners. Especially for kids whose motivation comes from more social or extrinsic factors. Recognition encourages positive peer-to-peer connections, builds confidence, and increases intrinsic motivation.

Provide rewards

Rewards are a classic game element, but they’re also one of the most effective. We give rewards for a student’s accomplishments, extra effort, or as positive reinforcement. Rewards can include positive affirmations, points, virtual badges, virtual goods, and special privileges. Give students a prize for doing their best on a project, or completing a specific goal. Like Rewards, recognition enforces positive peer-to-peer connections, builds confidence, and increases intrinsic motivation.

Use storytelling with Gamification

Storytelling is another gamification element. In video games, storytelling helps the players feel involved in the game. It also helps them to understand what to do next. The player is the protagonist of the story and lives the whole experience on his skin. Use it to drive engagement, promote active learning and generate discussion among students. If you want your students to communicate and use critical thinking use storytelling.

Bottom line

Making lessons more like a game will improve engagement, and outcomes of learning. It is great for online classrooms but works well in traditional classrooms too. Game elements improve the learning experience for all. Design your game to succeed by following some of the guidelines in this article. I hope you found these 5 tips for using gamification to ignite student learning helpful. Let me know. 

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